Complete rework of the inventory built for realism, with UI design set from the config
Features at a glance
Backpacks and bags unlock extra slots and raise carry weight
Clothing bags save outfits in metadata, plus a separate clothing-as-items script included
Plate armor system lets players insert plates into vests for extra defense
Item rarity tiers run from Common and Rare up to Epic, Legendary and Mythic
Dynamic weight effects bring slower movement, fatigue and sweating
Penalties and item drop chance when overloaded are fully configurable
Weight-based item throwing with realistic prop physics
Loot drops generate automatically when a bag or backpack is removed
Damage indicator gives visual feedback on health and hits
Rename and description editor, with control over uniqueness, throwability and prop models
Player settings cover streamer mode, UI sounds, color themes and auto-save on reconnect
Description
Inventory Redesign V2 is a modified, redesigned build of ox_inventory. The free redesign lives on our GitHub; this package is the paid inventory addon that layers real mechanics on top of it. Items gain rarity tiers from Common to Mythic, editable names and descriptions, defined prop models, and rules for whether they are unique or throwable.
Carrying capacity becomes a decision. Bags and backpacks unlock extra slots and raise carry weight, clothing bags store whole outfits in metadata so a wardrobe can be carried or thrown, and removing a bag generates a loot drop automatically. Go over your limit and the configurable penalties kick in: slower movement, fatigue, sweating and a chance to drop items.
Combat and clothing get their own logic. Plate armor slots into vests for extra defense, a damage indicator gives visual feedback on health and hits, and gloves tied to the torso behave the way GTA V expects. Hidden slots hold items like underwear, and an optional cloned ped preview shows the character wearing what is equipped.
It runs on ESX, QBCore and QBOX, and the docs cover integration with illenium-appearance, fivem-appearance, qs-appearance, crm-appearance, esx_skin, skinchanger, Rcore_clothing and 17mov_CharacterSystem. The UI is driven by config, players get streamer mode, UI sound toggles, color themes and auto-save on reconnect, and a separate clothing-as-items script is included. Setup is documented in the README.
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