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Complete rework of the inventory built for realism, with UI design set from the config

Backpacks and bags unlock extra slots and raise carry weight

Clothing bags save outfits in metadata, plus a separate clothing-as-items script included

Plate armor system lets players insert plates into vests for extra defense

Item rarity tiers run from Common and Rare up to Epic, Legendary and Mythic

Dynamic weight effects bring slower movement, fatigue and sweating

Penalties and item drop chance when overloaded are fully configurable

Weight-based item throwing with realistic prop physics

Loot drops generate automatically when a bag or backpack is removed

Damage indicator gives visual feedback on health and hits

Rename and description editor, with control over uniqueness, throwability and prop models

Player settings cover streamer mode, UI sounds, color themes and auto-save on reconnect

Inventory Redesign V2 is a modified, redesigned build of ox_inventory. The free redesign lives on our GitHub; this package is the paid inventory addon that layers real mechanics on top of it. Items gain rarity tiers from Common to Mythic, editable names and descriptions, defined prop models, and rules for whether they are unique or throwable.

Carrying capacity becomes a decision. Bags and backpacks unlock extra slots and raise carry weight, clothing bags store whole outfits in metadata so a wardrobe can be carried or thrown, and removing a bag generates a loot drop automatically. Go over your limit and the configurable penalties kick in: slower movement, fatigue, sweating and a chance to drop items.

Combat and clothing get their own logic. Plate armor slots into vests for extra defense, a damage indicator gives visual feedback on health and hits, and gloves tied to the torso behave the way GTA V expects. Hidden slots hold items like underwear, and an optional cloned ped preview shows the character wearing what is equipped.

It runs on ESX, QBCore and QBOX, and the docs cover integration with illenium-appearance, fivem-appearance, qs-appearance, crm-appearance, esx_skin, skinchanger, Rcore_clothing and 17mov_CharacterSystem. The UI is driven by config, players get streamer mode, UI sound toggles, color themes and auto-save on reconnect, and a separate clothing-as-items script is included. Setup is documented in the README.

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