Full 3D weapon preview for fitting attachments, with tints handled as regular items
Features at a glance
Advanced admin panel that creates, edits and removes items live for every connected player
Real clothing rendered as actual images in the item slots instead of generic icons
Clothing hanger for instant outfit swaps that doubles as a small stash shown in the tooltip
Any item can be flagged as a mini stash with whitelisted contents and its own weight limit
Inspect another player inventory and trace who moved each item, with the full item history
Shops rebuilt around a basket, grid or list view and a card or cash setting per shop
Built in 3D interaction, so stashes and shops open without any target system
Trade window plus hover to hand with a 3D circle indicator for passing items over
Item discovery in stashes with rarities, colors, names and search times you define
Backpacks unlock extra slots and carry weight, dropping loot when they are removed
Security panel listing registered events and hooks, with per tab staff permissions
Description
ox_inventory V3 is a modified and redesigned build of ox_inventory, rebuilt by PinkFrog around more than fifty new mechanics. Items gain weight based behaviour, throwing physics and prop models, backpacks unlock extra slots and carry weight, and plate armour slots into vests. Weapons open in a full 3D preview where attachments and tints are managed directly, with custom addon weapons given exact component offsets in the admin panel.
The admin panel is where the resource earns its place on a busy server. Items and shops are created, edited and removed with live updates for every connected player, locales change without config editing, and permissions decide which staff member reaches which tab. A full event history shows who moved an item and out of which inventory, so helping players on Discord stops being guesswork.
Interaction is built in at the 3D level, so handing an item to a nearby player, opening a trade or reaching a stash needs no target system. The item discovery system turns searching other stashes into a timed roleplay action with rarities, colours and names you define yourself. Any item can become a mini stash with its own whitelist and weight limit, which is exactly how the clothing hanger works.
It targets ESX, QBCore and QBox, and the redesigned shops add a basket, grid or list view and a payment method set per shop.
Integration is documented for every common appearance script. Real clothing images as item icons come from our own resource, because that is what captures them:
- pinkFrog_appearance, the only one with real clothing images as item icons, recommended
- skinchanger, no real clothing images
- illenium-appearance, no real clothing images
- 17mov_CharacterSystem, no real clothing images
- Rcore_clothing, no real clothing images
- esx_skin, no real clothing images
- fivem-appearance (wasabi), no real clothing images
- crm-appearance, no real clothing images
- qs-appearance, no real clothing images
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