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Placeable grills spawned from an inventory item, so players can set up wherever they gather

Real time cooking managed from a grill menu, with charcoal loaded in as fuel

Hover a piece of meat to read its seasoning level, doneness and exact cooking time

Salt plus sauces like ketchup and mustard give precise control over every portion

Optional mouse shaking motion while seasoning, mimicking a condiment shaken over the meat

Readable states separate raw, properly cooked, starting to burn and fully burned at a glance

Neglected food burns, and the grill itself can catch fire, so cooking demands attention

Built in DevTool lets owners create grills, set positions, cooking slots and behavior

A shared cooking activity that gives players a reason to slow down and socialize

Grill Simulator turns cooking into a real activity instead of a progress bar. A player uses a grill item to place a grill in the world, opens its menu, loads food onto the slots and adds charcoal as fuel. Cooking then runs in real time, and hovering over any piece of meat shows its seasoning level, doneness and exact cooking time.

Seasoning is part of the loop. Players add salt and sauces such as ketchup or mustard, and when the option is enabled the shaking motion is driven by actual mouse movement. Food that is left alone will burn, and in some cases the grill itself can catch fire, so a cookout is something players have to stay present for.

It fits naturally into downtime roleplay, giving people a reason to relax, socialize and cook together instead of chasing the next call. Because the grill is placed from an item, the activity travels with the players rather than being locked to a single fixed location on the map, and the readable food states keep the guesswork out of it.

For server owners the package ships with a built-in DevTool for building your own grills: positions, behavior, cooking slots and how each one works are all configurable. The script auto-detects QBCore, QBox and ESX, targeting runs through ox_target or qb-target, inventory through ox_inventory or qb-inventory, and the editable files let you point it at a custom framework instead.

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