Four scratchcard games and a scheduled number lottery bundled into one resource
Features at a glance
Server side prize calculation that keeps results out of reach of client manipulation
Jackpot pool fed by ticket sales, with a rollover multiplier when a draw has no winner
Offline winners are paid automatically the moment they log back in
Configurable cash and item rewards driven by weighted prize tables
Separate win chance for each scratchcard
Single use server sessions that block replayed reward requests
Editable anti cheat callback for wiring in your own bans or kicks
Scratching animated on HTML5 canvas, with reward popups that show item previews
Coin cursor drawn independently so streaming stays unaffected
Draw results and winners pushed to Discord through webhooks
English and Polish included, with draw intervals, pools and UI set in config
Description
Pink Frog Scratchcard puts two things in one resource: four scratchcard games and a number lottery with scheduled draws. Green Bingo and Blue Bingo ask for three matching symbols on a 3x3 grid, Dollars Diamond pays on three matching cash amounts, and The Scratcher rewards enough matching symbols. Draws keep running whether or not the winners happen to be online.
Every result is calculated server side, so nothing about the outcome is decided on the client. Server sessions are single use to prevent replay exploits, and an editable anti cheat callback lets you route abuse straight into your own ban or kick flow. Tickets, prize pools and pending rewards are stored in MySQL, so a restart never wipes a draw that is already in progress.
Rewards are yours to shape: weighted prize tables, cash or item payouts, a custom win chance for every scratchcard, configurable draw intervals, and a jackpot pool that grows from ticket contributions and multiplies when nobody wins. Players who were offline during a draw collect automatically on their next login, and Discord webhooks announce draws and winners for the rest of the server.
The scratching itself runs on an animated HTML5 canvas with the coin cursor rendered separately for streaming compatibility, and wins land in reward popups with item previews. Requirements are ESX, QBCore or QBox, ox_lib and a MySQL database with oxmysql recommended. It works with ox_inventory out of the box and the inventory integration is editable for other systems. English and Polish come pre-translated.
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