Three balloon types, each with its own capacity and defined puff limit
Features at a glance
Persistent metadata keeps gas levels and item state saved
Custom carry animations for the gas tank props
Cooldowns and usage limits set to match your server balance
Visual and gameplay effects tuned entirely from the configuration
Item settings and behavior adjustable without advanced programming knowledge
Menu driven interaction that stays clean and quick to use in scene
English and Polish translations included, with language chosen in config
Around 0.01 ms resmon, so the footprint on your server stays minimal
Description
Whippet builds a nitrous oxide loop out of props, animations and saved data. Gas tank props get their own carry animations, balloons come in three types with different capacities, and each one has a defined puff limit. The whole interaction runs through a clean ox_lib interface, so players get something readable rather than a wall of commands.
Gas levels and items are saved in metadata, so a half-empty tank stays half-empty across restarts and does not reset when a player relogs. That persistence is what separates this from a one-shot effect script, and it is what makes repeated use feel like a habit rather than a novelty. The script itself stays light, sitting at around 0.01 resmon.
Cooldowns, usage limits, visual and gameplay effects, item behavior and language are all set in config, with no programming knowledge required. English and Polish translations are included. It runs on ESX, QBox and QBCore with ox_lib, needs server build 3258 or higher, and works with ox_target or qb-target and ox_inventory or qb-inventory, with editable files for anything else.
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