Ox Target Redesign - 5 styles

  • ESX
  • QBCORE
  • QBOX
  • STANDALONE
  • ESCROW

Description

BUILT FOR THE PLAYER

• Number keys 1–9 run options directly, in every mode. Each option shows its number, and the game's weapon slots and ox_inventory's hotbar are held off meanwhile, so one press never does two things.

• Mouse wheel or arrow keys to move the highlight — or both.

• Icons in round badges right before each label, the confirm key on the highlighted row, and a faded row at the end when a long list scrolls.

• Smart anchoring — options hang where they belong: on a door, on the boot, at the middle of a person, on a zone's marker. The list follows moving vehicles and walking peds.

• Steady targeting — no more flickering between two targets standing close together. A target has to really be looked at before the menu switches to it.

IN-GAME SETTINGS PANEL

Type /targetsettings and every player can choose their own:

• interaction mode and number-key picking

• how the highlight moves, the camera range and how long the list stays after looking away

• hand speed and the hand's snap onto the list

• size, side, offset and width of the classic panel, connector lines, corners and the accent arc

• the two theme colours

Every player's choices are saved just for them. Export goes the other way: it copies the whole settings section of config.lua, comments included, with the values you just dialled in by eye — select the marked section in the config, paste, and that look becomes the default for everyone.

ONE THEME, TWO COLOURS

The whole interface is built from an accent and a surface colour: panels, glows, badges, connector lines and highlights all follow them. Optionally follow the colours each player picks in pinkFrog_libAddon (/uiSettings).

PERFORMANCE

• The world list is a still picture redrawn only when its contents change; every fade, slide and size change happens in-game at full frame rate.

• canInteract checks are cached for a short moment per target, and a quick check skips all work when there is clearly nothing to interact with.

• Hold-to-use modes do no work at all until the key is pressed.

• On Qbox, textures are created only once the character is fully loaded in and remade on every character switch — no blank lists after a custom loading screen or the character menu.

LANGUAGES

The settings panel and all built-in texts are translated into 23 languages: English, Polish, Czech, Danish, German, Spanish, Estonian, Finnish, French, Croatian, Hungarian, Indonesian, Italian, Dutch, Norwegian, Portuguese, Brazilian Portuguese, Romanian, Slovenian, Swedish, Turkish, Simplified and Traditional Chinese. The language follows ox_lib's ox:locale convar.

PLUG & PLAY

• Drop-in replacement for ox_target, with the same exports and qtarget compatibility

• Works with ox_core, Qbox, ESX and ND

• Requires ox_lib

• One well-documented config.lua with sensible defaults; anything left out falls back safely

Based on ox_target by Overextended.

What you get?

  • Eye and mouse

    The classic way, refined. Hold ALT, aim the dot, and a panel with the options opens next to it, joined to the dot by soft connector lines. Click an option and it's done.

  • List in the world

    No key needed. Look at a car door, a boot, a person or a marker and its options appear right next to it, in a sleek list inspired by next-gen open-world games: a thin rail, a dot for every option, the highlighted one showing the key that runs it. Scroll to choose, press E or Enter to confirm. The list is drawn by the game itself, in the same frame as the world, so it stays glued to the object with zero lag or wobble — and the player keeps full control of their character the whole time.

  • List on hold

    The same list, shown only while ALT is held. Nothing hangs in the world the rest of the time.

  • Hand and mouse

    Hold ALT and a white hand appears that you move with the mouse while you can still walk. Move it onto something and it clenches into a fist, the list opens on the object's own spot — the door, the boot, the middle of a person — and you pick a row by putting the hand on it and clicking.

  • Option wheel

    Hold ALT while looking at something and its options open on a ring of icons in the middle of the screen, just like a weapon wheel. Point the mouse at one, click to run it. The camera stays free until the wheel opens, so aiming at what you want is natural.

Security and delivery

  • Protected code

    Protected by the Cfx.re escrow system, with Luraph obfuscation added on the server side for our larger releases. The escrowed files are not open source.

  • Instant delivery

    Checkout is handled by Tebex. As soon as the payment goes through, the script is linked to your account and ready to download from the Cfx.re Keymaster.

  • Cfx.re sign in

    Sign in with your Cfx.re account before you pay so the license lands on the account that runs your server.

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