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Live job headcounts drawn straight onto the map, so players can see who is actually on duty

Exact staffing can be masked behind a +9 style figure to keep criminal jobs guessing

Opening the scoreboard sits at a stable 0.00 ms, since the panel reads data it already has

Client side updates stay under 0.01 ms even while every blip is being refreshed

Refresh runs on a server interval you set, not on every panel open, so spam costs nothing

Companies can be tracked by Smart Blips alone while staying hidden from the scoreboard

Counting mode, counting range and visibility are all decided per job in the config

Blip behaviour and style follow your rules, including automatic colour and label switching

The interface takes your own logo, gradients and labels

A dedicated export shares synced job data with heists and job scripts, client or server side

Modular structure keeps integration short instead of duplicating the counting code

The scoreboard was rebuilt from the ground up and paired with a Smart Blips system that draws the number of employees of each job directly onto the map. Servers that want criminal jobs to stay unpredictable can hide the real figure behind a value such as +9, so players know a job is staffed without knowing by how much.

Behaviour is decided in the config rather than in the code. Counting mode, counting range, blip style and whether numbers are shown or hidden are all set per job, and companies that never appear in the scoreboard can still be tracked by Smart Blips. The interface takes your own logo, gradients and labels, with colours and labels switching automatically.

Data is not pulled every time somebody opens the panel. The server reads and refreshes on an interval you define, which is what keeps opening the scoreboard at a stable 0.00 ms and client side updates below 0.01 ms even while every blip is being refreshed. How often that happens is entirely your call, so precision and load stay balanced.

A dedicated export exposes the same synced job data on both the client and the server, so heists, job systems and any other resource that needs to know who is on duty can read it without a second copy of the counting logic. The design stays modular, and the resource runs on ESX, QBCore and Qbox.

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