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Custom crosshair set from a URL, with adjustable scale

In game editor with drag and drop placement, scale control and five element styles

Per player settings saved in cache, so everyone keeps their own layout

Speedometer in simple, extended or bordered design, with MPH and KMH multipliers

Seatbelt system with warning and helper icon, plus fuel, engine health and lights readouts

Dedicated speedometers for bikes, boats, helicopters and planes

Severity based crash detection with camera shake, blur, blackout vision and forced first person

Blood screen overlays that follow damage severity, with a pulsing effect at low health

Fully custom stress mechanic with automatic decay driving crosshair sway, opacity and jitter

Three stress relief items, each with dedicated use animations and custom props

Color control using a single color, a gradient or a CSS gradient across the whole UI

Roughly 0.01 to 0.02 ms on foot and 0.03 to 0.04 ms in a vehicle

Every player can shape this HUD themselves. The in-game editor opens with a command and allows drag and drop placement, scaling and layout changes across five element styles: square, circle, bar, flat hexagon and hexagon. The crosshair can be supplied by URL and scaled. Colors follow a single accent system that can be a flat color, a gradient or a CSS gradient, and every layout is saved per player in cache.

The vehicle side goes past a speed number. Speedometers come in simple, extended and bordered designs with MPH or KMH and configurable multipliers, and bikes, boats, helicopters and planes get their own. Fuel, engine health, lights, a seatbelt system with warning and helper icon and an odometer sit next to them, and the minimap can be repositioned, rescaled or shown only while the player is driving.

Damage is handled visually. Blood overlays scale with how badly a player is hurt, with several levels tied to health loss and a pulsing effect when health is low. Crashes are graded by severity and can trigger blackout or blinking vision, camera shake and blur, a forced first-person view, optional sound and an optional freeze. Cinematic mode adds black bars and can hide the HUD on its own.

The stress system is custom built rather than borrowed. It decays on its own over time and feeds straight into the crosshair, which shifts, fades, rotates and jitters as pressure builds. Ashwagandha, a joint and lemon balm cut stress by 50, 35 and 15 percent, each with its own animation and prop. It runs at 0.01 to 0.02 ms on foot and 0.03 to 0.04 ms in a vehicle, on QBCore, ESX, QBox or a custom framework.

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