Street level reputation rises with every successful sale, unlocking bigger quantities per deal
Features at a glance
New drugs open up once a street reaches the required reputation level
Prices fall server wide when a drug is sold too often, so the market reacts to player habits
Reputation for every street is written to the database automatically when the UI is opened
Peds can report a sale attempt, which drops a blip for police to respond to
Camera zooms onto the ped during the deal, keeping the interaction in view
Pressing G backs out of a sale that is going the wrong way
The same ped cannot be sold to twice, so one corner cannot be farmed
Zones where selling is blocked are listed in the config
Adding a new drug is a config edit, with no programming experience needed
Idle resource usage sits at 0.0 ms on the resmon readout
Description
Selling is tied to where it happens. Every street carries its own reputation, and a successful deal raises it, so the player can move larger quantities of that drug and eventually unlock types that were closed to them. The current standing on every street is saved to the database automatically each time the interface is opened.
Prices move on their own. When a drug is sold often, its value drops for everyone on the server, which pushes players to spread out rather than grind one product on one corner. Selling to the same ped twice is blocked, and the config holds a list of places where nothing can be sold at all.
Deals are not risk free. A ped can report the attempt, which drops a blip for the police, and the player can pull out mid sale by pressing G. The camera zooms onto the ped while the deal runs. Adding your own drugs is a config edit rather than a coding job, and the resource idles at 0.0 ms.
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