Register robbery loop where the till has to be taken away and delivered before it pays
Features at a glance
Level system that raises the reward as a player completes more register jobs
Police follow the stolen register live once its coordinates go out
Head start before those coordinates reach the police is a config value
AI generated voice on the ped, so the robbery is not played out in silence
Voice lines and locales ready in English, Polish, German and Spanish
Swap in your own mp3 recordings for another language or a different voice
Shipped in both QBCore and ESX versions
Interaction through ox_target, qb_target or plain drawtext, picked in the config
Robbery statistics written to a JSON file
Idles at 0.0ms in resmon and runs at 0.01ms to 0.05ms during a robbery
Description
Cash Register Heist turns a till behind the counter into a job with a beginning and an end. The player robs the register, carries it away and delivers it, and what the run is worth depends on how many they have already done. A level system tracks that history, so a practised thief earns more from the same register than a first timer.
The moment a register is taken, a timer starts counting toward the point where its coordinates go out to the police group. Every officer then follows the register live as it moves, which turns the getaway into a chase rather than a quiet disappearance. How long that head start lasts is a config value, so the pressure matches your server.
The ped behind the counter is not silent. An AI generated voice carries the robbery, with voice packs and matching locales ready for English, Polish, German and Spanish. Servers running another language are not stuck either, because dropping your own mp3 recordings in place of the supplied ones is the whole of that setup.
Interaction is your choice between ox_target, qb_target and plain drawtext, set in the config rather than in code, so the script fits whatever your server already runs. It ships in both QBCore and ESX versions, keeps its robbery statistics in a JSON file, and sits at 0.0ms in resmon, rising only to between 0.01ms and 0.05ms while a robbery is live.
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