Levelling ties better vehicles to a track record, so the good cars have to be earned
Features at a glance
A blip follows the stolen car and refreshes during the robbery, built for OneSync Infinity
How long police keep that blip in a chase is set per level and per vehicle
Police receive a dispatch when a robbery begins
An aggressive ped can be placed by the car, with the weapon they carry chosen in the config
Cooldown between robberies is configurable
Peds speak with AI generated voice rather than silent prompts
Voice and locales ship for Spanish, German, Polish, English and Chinese
Your own voice lines drop in as mp3 files, so any language can be added
Levels are stored in a JSON file, so no database setup is involved
Description
Stealing cars is gated behind a levelling system: the more a player pulls off, the better the vehicles that open up. During the robbery a blip tracks the car and refreshes as it moves, and it is built to work under OneSync Infinity. How long the police hold that blip during a chase is set per level and per vehicle.
Police receive a dispatch when a job starts, and the cooldown between robberies is yours to set. An aggressive ped can be parked near the car with a weapon of your choosing. Peds use AI generated voice, shipped with locales for Spanish, German, Polish, English and Chinese, and your own mp3 lines can replace them. Levels live in a JSON file, so no database is needed.
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