Two phase death, downed then bleeding out, each with its own timer and each one optional
Features at a glance
Bone based injury detection across head, chest, limbs, hands, legs and groin
Automatic /do messages generated from the injuries the player actually took
Injury panel that shows every damaged body part while a player is down
Crawling while unconscious, with hold to confirm so it never fires by accident
Distress button to call EMS, with your own keybind, cooldown and hold time
Multiple respawn points, each with its own keybind, price, coordinates and heading
In game editor for position, scale, layout and colors, no code changes needed
Theme presets with gradients and solid colors, plus center, bottom center and right center layouts
Full control blocking while the screen is up, with a whitelist for movement or push to talk
Optional heartbeat ambience while downed, with volume, looping and a swappable audio file
English and Polish translations included, with a simple path to add your own
Description
This script takes over the moment a player goes down. Damage is read per bone, so the head, chest, limbs, hands, legs and groin are tracked separately and shown in a visual injuries panel. Falls and generic damage fall back to generated injuries, and an RP helper panel turns those injuries into automatic /do messages.
Death runs in two phases you control independently: a downed state with its own timer, then a bleeding out or respawn state with another. Either phase can be switched off, and both have fully editable text and durations. While downed, players can crawl with custom animations, guarded by a hold to confirm so nobody triggers it by accident.
An optional distress button calls EMS on a configurable keybind, cooldown and hold time, and can appear in either phase or both. Respawn points are defined with coordinates, headings, keybinds and prices, so hospitals, clinics and custom locations each cost what you decide. Controls are blocked while the screen is up, with a whitelist for things like push to talk.
Players get an in-game UI editor for position, scale, layout and colors, plus theme presets and three default layouts, so nobody has to touch code to move the panel. An optional heartbeat ambience loops while downed. It supports ESX, QBCore and QBOX, ships with English and Polish translations, exposes an export to check if the screen is active, and keeps its config heavily commented.
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